Fluxbreak (Formerly Voidbreaker)
A downloadable game
formerly VoidBreaker
A concept for a game I’ve been dreaming about ever since I played Steredenn and Vampire Survivors and thought: what if this, but in 3D space… and heavier?
Fluxbreak is a solo-developed 3D space roguelike / auto-battler where you pilot a modular starfighter through escalating waves of enemies. Your weapons fire automatically — your job is positioning, survival, and building devastating synergies.
Everything in the game (except the fonts) is hand-made by me using Godot, Blender, Reaper, LabChirp, and way too many late nights. That’s why it looks a little rough right now. But every model, sound effect, shader experiment, and UI element is part of me learning and building this world piece by piece.
What It Is (So Far)
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Auto-Combat Space Survival – Your ship fights on its own. You maneuver, dodge, and survive.
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Build Synergies, Not Just Stats – Weapons and modules stack in interesting ways. The goal isn’t just “more damage,” it’s smarter combinations.
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Wave-Based Escalation – Every second you linger, the void presses closer. Not frantic… but inevitable.
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Roguelike Progression – Runs are fast. Death is expected. Builds evolve.
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Readable Chaos – 3D space with a retro-leaning clarity. Clean silhouettes. Clear telegraphs. Minimal visual noise.
The core loop is there:
Survive.
Adapt.
Break the void before it breaks you.
Vision
Dark futurepunk.
High contrast. Neon accents against industrial emptiness.
Cosmic scale without losing clarity.
Not panic.
Not comfort.
Just pressure.
Dev Notes
This is a vertical slice / early prototype. Expect rough edges. Expect changes. Expect growth.
I’m trying to make meaningful progress every week. If you download it, play it, or even just read this far — thank you. Feedback is very welcome.
| Updated | 5 days ago |
| Status | In development |
| Author | p4ndepravitygaming |
| Genre | Strategy, Survival |
| Made with | Blender, Godot |
| Tags | 3D, Auto Battler, Indie, Roguelike, Roguelite, Sci-fi, Space |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Content | No generative AI was used |
Download
Install instructions
Inno-Setup packaged exe file should run as is
Development log
- FluxBreak v0.1.5.0 - Particle Beams, Drone Carriers, and Bigger Runs5 days ago
- FluxBreak 0.1.4: Unlocks, Loadouts, and Drone Upgrades7 days ago
- Project rename: VoidBreaker → Fluxbreak13 days ago
- Fluxbreak v0.1.3 Update - POIs and Machine Faction Progression17 days ago
- Fluxbreak v0.1.2 DRONES21 days ago
- Fluxbreak v0.1.1 Flight Model Update - From Pseudo-Newtonian Drift to Controlled...25 days ago



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